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Toon

Toon is a comedy tabletop role-playing game in which the players take the roles of cartoon characters.[1][2] It is subtitled The Cartoon Roleplaying Game.[3] Toon was designed by Greg Costikyan and developed by Warren Spector, and first published in 1984 by Steve Jackson Games.[2][3]

Although Toon is a genuine role-playing game requiring the participation of players and a game master (called the “Animator”), it is designed with a tongue-in-cheek style that deliberately parodies many of the conventions of more standard, “serious” role-playing games.

In Toon the player characters never die.[1] As in many role-playing games, characters have hit points, which are deducted when the character is injured (usually in combat, or by having anvils fall on them). When characters are reduced to zero hit points they do not die or fall unconscious, but fall down. Since cartoon characters never actually die, and always return in time for the next scene, a fallen down character returns to play a set time later, with all hit points restored.

This lack of true “character death” is also designed to encourage players to deliberately abandon the skills and reflexes they learned in other games, namely to have their characters able to solve problems and fight enemies while staying alive.[5] According to the game’s rules, the two prime directives for Toon players to follow are “Forget Everything You Know” and “Act Before You Think”.[1]

The game encourages players to have fun above all other considerations – even to the point of breaking the rules of the game. If the players and the Animator agree that a players’ actions in a game are funny and enjoyable, then that players’ actions are allowed and encouraged. This can be seen as a way for players to “break the fourth wall” in the game, in the same way that animated cartoons often ignore reality for the sake of laughs.

The game uses a very simple skill-based task resolution system based on a list of only 23 skills that cover all possible character actions. These are assigned to four controlling attributes, humorously named “Muscle” (strength), “Zip” (dexterity and speed), “Smarts” (intelligence) and “Chutzpah” (pushiness and self-confidence).[3] In addition, characters can have optional “Shticks”, which give them unusual cartoon-like abilities, such as flying or invisibility.

The game was inspired by the classic Warner Bros. cartoons of the 1930s through the 1960s, and characters such as Bugs Bunny and Daffy Duck, but Steve Jackson Games is careful to avoid any copyright violations. For example, there is an “Ace Corporation” in Toon products (instead of the Acme Corporation), and the writers’ guidelines for Toon prohibit the use of the word “toon” to mean “a cartoon character”.[6]

Carcassonne, Meeple Like Us, [CC-BY 4.0]
CategoryGrade
Colour BlindnessB-
Visual AccessibilityC-
Fluid IntelligenceB+
Memory AccessibilityA
Physical AccessibilityC-
Emotional AccessibilityA-
Socioeconomic AccessibilityA-
CommunicationA