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Numbers League

A Superhero themed math based standalone card game for ages 8 and up.

Villains lurk in the streets of Infinity City and the only hope is the Numbers League. Assemble your team of Superheroes, use the sum of their incredible powers and ingenious devices to capture as many villains as you can.

Quote from the Creators:
“We are on a mission to get Numbers League into everybody’s hands. Here is a link to a free Print&Play version of the game, no strings attached. The world is a little crazy right now and our little part in helping is we can do this one little thing, providing a free Numbers League.”

Michael Says,

“I have made versions of this game in game workshops using 2mm plywood and painting original superheroes on them. The game itself is engaging as well as educational, and, as always, making your own version gives you ownership and for young kids a vested interest in playing the game and educating themself.”

Numbers League – Adventures in Addiplication is a stand alone superhero themed card game where your basic math skills can save the day. The more you play the sharper these skills will become until no villain is safe from your numerical onslaught.

Included in the box are 24 double-sided Villain cards (different values on each side), 21 Device cards, 75 Superhero body part cards (25 heads, 25 chests, and 25 legs), four note pads and a 16-page full-color rules booklet with instructions in English, German, French, and Spanish.

Tom Vassel says,
In Numbers League, players are creating super hero teams to capture villains on the loose in Infinity city. Twenty-four villain cards are laid out on the table, each with a different number (ranging from “3” to “26”) showing their “weakness” and another number (from “1” to “3”) showing their level. A deck of Hero and device cards is shuffled, and seven are dealt to each player. Three cards are laid down to create the “sidekick”, and the remaining cards form the Hall of Heroes (deck). One player is chosen to go first, and the game begins.

On a player’s turn, they simply can either play two cards from their hand or discard as many cards as they’d like. Either way – they draw back up to seven at the end of their turn. When playing cards, players are forming heroes using three different body parts: head, bodies, and legs. Heroes can be formed in thousands of combinations, and each body part has a point value. Players can also play a device card on each hero (limit – one per hero) that adds points or even doubles the points of that hero. Players can also trade a card from their hand with a card from the sidekick. If the sidekick at any point has a head, body, and legs, it becomes “active”.

If the player plays cards (does NOT discard) on their turn, they have the option of capturing a villain. If the total on one of their completed heroes (or combination of their completed heroes) equals the weakness number, the player takes the card, placing the villain on their trophy pile. If a device was involved with capturing the villain, that is also removed from the hero and placed in the trophy pile. Players may also use an “active” sidekick to capture or help capture villains.

After a player’s turn, the next player takes their turn, and play continues until all the villains have been captured. At this point, the player with the most points in their victory pile wins! Each device is worth one point, and villains are worth points equal to their level. Players may also play an expert level of the game. More superheroes and devices are added with different numbers, including some negative numbers. The villain cards are double-sided, and some or all of them can be flipped over, increasing the range of their weakness numbers from “-8” to “39”. Other than that, game play stays the same.

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