When mobility, dexterity or fatigue are part of a teen’s lived experience (for example, cerebral palsy), the right board games and session design can make social play therapeutic and joyful
I write program goals that emphasise participation, accessibility and self-efficacy: adaptive components (large-print cards, card holders, simplified setup), shorter play blocks with clear breaks, and roles that let everyone contribute (rule-keeper, score-tracker, strategist). BoardGameGeek is … Read more